In the Super Scio book, I pointed out that more grades were possible than those run in the CofS.
As I mentioned in another post, when I finally got around to working on these, I was researching them as solo actions on myself and it ended up as the Self Clearing Book.
But only a small percentage of the population are really up to reading something new and then doing it on their own. I'm not just talking about processing here, few people teach themselves in any area unless somebody else gets them started first.
Furthermore, one can often run faster and deeper with a trained professional, and even somebody who is doing great at solo could use an occasional cleanup by a professional as a boost.
The idea would be to have solo, co-processing, and pc routes available, and use a mixture of these as appropriate.
A beginner doing the book is probably going to need two passes through it to reach the same depth as we usually get on a first pass in professional handling.
But no matter how well you set up the case or how thorough you are in running an expanded grade, you are never going to do more than scratch the surface of one of these grades areas on a first pass. The later grades hold the earlier ones in place and vise versa. He has problems because he has overts and he commits overts because he has problems, and under those problems are more overts and under those overts are more problems and so on down to basic where you find that the original overts are preceded by problems. Except that this is vastly oversimplified. It is not just problems and overts but every grade.
The easiest route would probably be to get one pass through the grades professionally and then solo the deeper and deeper runs that take one back through earlier universes.
The most economical route (its free) would be to do it all on your own or with a twin (as in the self clearing diaries that are up at freezoneamerica.org), but of course this requires time and determination.
Compromises between these two extremes are possible.
One way would be to get setup by a professional, do a good solo course, and then run the self clearing book using rudiments and metering and be professionally C/Sed so as to run deeper on a single pass.
I have been talking cheerfully here about the Self Clearing Book as if it was a complete roadmap of the grades areas.
Unfortunately, it isn't. This is a subject that is still evolving. The new write-up that I just put out on Inval should make it obvious that I'm still filling these things in.
The current CofS grades lineup is basically -
- TRs & Objectives
1. Problems (& Help)
3. ARCXs (& Change)
4. Serv Facs (& Responsibility)
After which they do Dianetics, Implants, & Entities.
Also they used to do Power (including Sources), Power Plus, and dramatization (aimed only at end words).
And handling of exteriorization, study, and suppression are done as needed although they aren't grades.
Super Scio chapter 4 section 5 - "Grades of Release" sketched out an expanded bridge. Note that a number of levels come from moving disrelated things into grades of their own (separating Help from Problems, etc.)
Briefly, it was:
1. Confront and Knowingness (willing to find out, etc.)
2. Doingness (objectives etc.)
17. Serv Facs
24. Power (not-isness etc.)
25. Power Plus (& agreements etc.)
28. Words (end words, etc.)
32. Actual GPMs
Plus it lists Dianetics, OT Drills, Implants, and Entities as advanced things to do.
Note that this was only a sketch rather than a detailed set of grades. The Self Clearing Book has 48 chapters, most of which are grades. In general this is a better lineup than that given in Super Scio (having been written a year later), but it omits grades such as Inval that I didn't yet have enough on to assemble properly.
I have been gradually been filling in missing pieces as I get them worked out. Note that the CofS expanded grades material were gradually accumulated over a period of two decades, it takes time to figure out these things.
Briefly, the self clearing lineup is:
Ch 1: BEGINNING STEPS
Ch 2: REACH AND WITHDRAW
Ch 3: THOUGHTS, EMOTIONS, AND ATTITUDES
Ch 4: SUBJECTIVE PROCESSES
Ch 5: STUDY
Ch 6: CONFRONTING THE PAST
(+ the Rudiments in post 49 will become Ch 6A)
Ch 7: WILLINGNESS AND ACCESSIBILITY
(+ Not Know in post 48 & 50 - will become Ch 7A)
Ch 8: COMMUNICATION BARRIERS
Ch 9: MORE ON COMMUNICATIONS
Ch 10: THE DUPLICATION FACTOR
Ch 11: EXTERIORIZATION
Ch 12: HELP
Ch 13: CHANGE AND NO CHANGE
Ch 14: PROTEST (+ see post 49)
Ch 14A - (the new chapter on inval posted this week)
Ch 15: PROBLEMS
Ch 16: MUST HAVE AND CAN'T HAVE
Ch 17: MUST AVOID AND CAN'T GET RID OF
Ch 18: CAUSE
Ch 19: OVERTS, MOTIVATORS, AND WITHHOLDS
Ch 20: A STEP FURTHER OUT
Ch 21: AFFINITY, REALITY, AND COMMUNICATION
Ch 22: MORE ON UPSETS
Ch 23: TRICKERY AND FALSE DATA
Ch 24: SUPPRESSION
Ch 25: JUSTIFICATIONS AND RESPONSIBILITY
Ch 26: REPRESSION
Ch 27: KEEPING YOURSELF MOVING
Ch 28: INCIDENT RUNNING
Ch 29: HANDLING LOSS (+ see breakthrough on loss in post41.txt)
Ch 30: LOCATIONS
Ch 31: ADVANCED INCIDENT RUNNING
Ch 32: INCREASING PERCEPTION AND ORIENTATION
Ch 33: SOURCES AND OTHER ADVANCED MECHANICS
Ch 34: IMPLANTS
Ch 35: ENTRY POINTS
Ch 36: ENTRY INTO THIS UNIVERSE
Ch 37: UNIVERSES
Ch 38: ENTITIES AND SPIRITUAL FRAGMENTS
Ch 39: ENERGY
Ch 40: MACHINERY
Ch 41: BODIES
Ch 42: OBJECTS AND INFINITY
Ch 43: ADVANCED CONCEPTS
Ch 44: ETHICS, MORALITY, AND THE DYNAMICS
Ch 45: AESTHETICS
Ch 46: THE UPPER DYNAMICS
(+ reality frames in post 42 - will become Ch 46A)
Ch 47: POSTULATES
Ch 48: NEXT STEPS
Still to be done would be a chapters on eval, protect, games, goals (trying for a light keyout of GPMS), and possibly chapters on agreement and on exchange (but I hardly have a clue in these areas yet yet). Also I want to beef up chapter 5 on Study with some processes. This is all tentative because if I knew what needed to be written here I would have posted it already.
Note that chapter 20 has a very light touch on the areas of games, goals, and emotions, but I think that more can be done in these areas.
Eventually I'll do a second edition of the book with all the new material worked in.
Also note that in general I'm trying to parallel the "Sequence of Aberration" that I wrote up in post 52.
For professional use, the self clearing book could be run as is, but it has two shortcomings -
a) It avoids some processes that are hard to solo. You can get deeper faster by adding those in (although he will make it anyway eventually). For example, you could begin handling a grade on inval by flying inval ruds on 5 flows (include another to himself). After that, the pc would run deeper on the other processes. And you could even add in a prepcheck on the subject of invalidation (prepchecks are tough to solo).
b) It mixes in mockup processes and OT drills which require a superlative auditing skill that hasn't been taught in the CofS since the 1950s.
Consider process 1.2 which is a locational done with the eyes closed. You give him the first command and one of two things happen. Either he does the command or he doesn't. If he does, you are going to get big gains fast and it is easy. But what if he says "all I can see is blackness"?
Now you have to vary the question. You have to get him to some kind of win. And if it is really rough, you have to bail out as fast as possible. But you want a win first if at all possible (not even an FN or three equal comm lags or whatever, just something that gets the pc a little bit at cause in the area - then maybe bridge over to a locational with the eyes open to get an FN).
Maybe you'll make it with a bit of coaxing. Or you suggest "well, if you could see something, what would it be?" and then "OK, now spot that". But what you can't do is simply repeat the question. It will probably go into a grind and you'll drive the TA up. All the modern muzzled auditor training is exactly the reverse of the auditing style needed. If you look at the LRH demo sessions in the 9th ACC that was posted recently, you'll see how these processes need to be run. Also, in professional handling, my inclination would be to use OT drills like we use havingness processes. After a big win on ordinary processing, end off with a bit of OT drilling. Self clearing had to use a fixed sequence because of the need to train the person concurrently with doing the processing. You can do better by adjusting to the pc. It is especially good to run some OT drills when the pc has a persistent FN. That should avoid the occasional situations where the pc can't do the command. It is inappropriate to do any case handling over a persistent FN, but it is the best time to be running OT drills.
Also, OT drilling will quickly get most pcs exterior and you have to run process 11.1 or else you will be launched off into an ext/int rundown. The ext/int rundown is a great action, but it is to some degree off program to have to dive into one sideways from the middle of trying to run a grade. The ext/int liability is why OT drills were dropped in the first place, and Ron only discovered the ext/int why around 1970.
Although the int drilling in process 11.1 is an old 1950s process (it is from the 3rd ACC), Ron never realized how important it was (because the int keyin had not been spotted) and so it was not used extensively outside of that particular ACC. And so Route 1 was pretty much abandoned even though they had a process which would have made it work.
The best approach for auditors trained in modern standard tech would probably be to deliver expanded grades as they were trained to plus to add in missing grades using the appropriate chapters in the self clearing book.
And possibly to supplement this with doing some light OT drilling (especially 1.2 and 11.1) when the pc is persistent FN. But don't even dream of trying OT drills on a pc unless you have had some wins doing them yourself solo first, remember all the old warnings Ron gave about the auditor keeping the pc inside his head.
Self clearing chapters 1 to 10 are all really setup,
TRs & objectives, recall, and grade zero actions.
You could use a normal standard tech lineup and optionally add in things from the book as appropriate.
It is especially desirable to get wholetrack recall on straightwire before launching into the regular grades because the gains on the grades will be an order of magnitude greater. It makes a huge difference in how deep the case runs. I don't know what the org's current batting average is on this, it is certainly not a requirement for attesting to a recall release. You could use the extra material in chapter 6 after the standard processes and self analysis if he hasn't made it yet. But don't make this an absolute roadblock, one can make good gains on the grades even if they don't run whole track. A new grade on Not Know could come before or after grade zero, they are both very early track. My inclination is to put Not Know (chapter 7A) first in self clearing because it requires less effort on the PC's part but to put it after grade 0 in professional handling because it is harder to explain (the person doing self clearing has the advantage of studying the theory at the same time).
The processes on willingness and accessibility (chapter 7) go hand in hand with knowingness, so it makes sense to put these together with "not know" to form a grade on Knowingness (EP, willingness to know or not know).
I like the sequence of Help and Change before trying to run protest because those are easy repetitive processes (even though change is currently taught on class 3).
Both of these are, of course, in the standard lineup but not attested to separately (which I think is a mistake).
Then do the new grades on protest and inval using the processes given in self clearing. Note that the protest/admiration process I posted recently is dynamite and essential to really making it on protest.
Of course you then do the real grade 1 problems processes. The next grade could be called havingness and would be the Must Have and Must Avoid processes of chapter 16 and 17. For professional use, I would suggest shifting back and forth between doing a "Waste" process and then a "Have More" process rather than running all the waste processes first (chapter 16) and then doing all the have more processes (chapter 17). I was trying to keep it simpler for solo by doing one first and then the other. Also, add in lots of havingness using the Precessions HCOB since that is the target of the grade.
With protest, inval, and havingness handled, and the whole track opened up, grade two (O/W) should run like a charm, followed by grade three (ARCXs).
Next it would be appropriate to handle suppression. Simply do the suppressed person rundown on any suspected suppressive influences. But do not handle the person as a PTS, just do this nice lineup of processes, that will put him at cause which is what you want (you do not want to go witch hunting and put him at effect). Since he is not disconnecting, but simply handling troublesome terminals, you do not need an S&D or any assurance that they are SPs, they are probably not. Simply do 2 way comm to find people he has difficulty with and run the rundown on terminals that give large reads or high TA action.
Next would be grade 4 (service facs and responsibility).
The next question is how to arrange the more advanced grades. I'm inclined to put any long Dianetic runs (drug RD, health form, etc.) after power because the speed increase on running dianetics after power is immense. The self clearing book puts power later (chapter 33) to ensure that it is in the accessible band without requiring listing techniques.
But handling of loss and emotion is a good idea at this point. Begin with the processes in chapter 3 and 20 on emotions and then do chapter 29 (handling loss) using narrative R3R if needed on any major loss that is troubling the pc.
Note that small amounts of narrative R3R are quite workable fairly early in the lineup. We used to do major dianetic handling before grades, and I think that that is a mistake, it ends up going into the hundreds of hours because the pcs run slowly. But it does show that PCs low on the bridge can run incidents.
Intimately connected with loss is the area of "protect". All of the help processes can be run with the word "protect" substituted for "help".
chapter 30, locations, is a good setup for the sources process (Power process 4, self clearing 33.2). With this gradient, it should be possible to run it as a simple repetitive process instead of using power listing techniques. And this area is major enough to be a grade in its own right, so call it SOURCE and run chapter 30 plus 33.1 and 33.2.
Next we want power process 5 on not-isness, except that on an advanced case it often runs far beyond that into a keyed out OT state, penetrating beyond is-ness as well as not-isness. The processes on cause and creation which surround it in chapter 33 of self clearing are based on the huge keyed out state I went into when this was run on me back in 68. So run chapter 26 and then 33.3, and then 33.5 to 33.7. And then finish up with 33.4 because that is the most causative of the set and it is a good one to complete the grade with. Call the grade Power.
Finally we want to run power process 6 (33.9) as well as the rest of 33.8 to 33.14. Use the full many flow version of prpr 6 with formal class 7 techniques for maximum results and use the same technique on 33.10 (beliefs). For 33.13 (significances), see the group processing session in the anatomy of the spirit of man tapes where Ron runs this on the audience. That one often produces a sort of clear cog where the pc realizes that he is mocking up all the significance. This grade could be called Existence.
Then do Power plus. Finish it off with 33.18 which is really a more advanced version. The processes of 33.15 to 33.17 are really OT drills but could be worked in here as well if you're up to the auditing style necessary.
Note that old style power in the 1960s was a quickie grade with just a few very hot processes run with almost no setup. That is why there are so many cautions and exotic listing techniques, etc. The pc was way over his head. With an easy gradient like that given here and a battery of processes instead of just one in each area, it should behave like normal grade processing.
Also note that despite the warnings of not running power after clear, many people run on it had had the clear cog and subsequently found that they were clear when it was run and the gains on it were fantastic.
This is a good point for a grade on games. Run the processes on games and also on goals in chapter 20.
Exchange would fit in here as well. Hopefully I'll be expanding on this area eventually. For professional auditing, the nicest starting process would be R2-69 "please pass the object".
Evaluation and agreement might belong together and they might fit in here. But maybe not, I wouldn't know for sure until I figure them out, and I'm still wrestling with these areas.
Finally we get to dianetics. There are really three different levels here.
First, drug handling. Begin with drug rehabs. Then somatic and prior assessments. Then, for each drug, run "what was (drug) intended to solve". Then finish up with mocking up each drug sensation and pushing it into the walls. If the person has gone clear, substitute recalls for R3R but be sure to do all steps, especially identifying somatics prior to taking the drug.
Next do an ext/int rundown. That is worth running at this point even if the person does not have ext/int difficulties turning on. Also do collapsed space in 31.8 exactly the same as ext/int except for using the collapsed space buttons instead of the end of endless int buttons. If the person has already gone clear, just run recalls instead of R3R.
Finally do a health form. If not yet clear, follow it with wants handled rundowns until you do get a clear cog.
With power in etc. it should be easy. You could call this confronting force. Sometimes the person will have gone clear before you had any chance to do R3R. I don't like the idea of skipping all incident handling. Clears can run narrative with great benefit. But overly thorough R3R procedure and somatic chain running will skip them over onto entity's pictures which is undesirable.
Best would be date, duration, locate and then scan through without any move commands (which entities might obey) and a careful r-factor to have the pc tell you if the incident goes (expect fast erasures by inspection). But this is experimental and might better be left for solo where the person is not going to push himself the way an auditor might.
By this point you should have somebody who is not only clear but is very far along towards OT. If there are any doubts about the clear state you could do a CCRD or DCSI, but I doubt that you'll need to, especially if you use the correct definition of "confront of force in pictures and knows he's mocking it up" rather than an end of all aberration.
Past this point he has to solo. So we'll call this the end of the grades. The easiest next action is OT 1 and then flattening implant platens (much easier than running repetitive processes).
And note that although he hasn't fooled around with implants or entities yet, he's still an order of magnitude beyond the states usually attained on the orthodox bridge, especially if you've been beefing him up with occasional OT drills.
In summary, the new list of grades would be -
1. TRs & Objectives
14. Service Facs
20. Power Plus
25. drug handling
On either a second pass through self clearing or after getting grades professionally, self clearing chapter 34 (implants) should include the entirety of the CC and OT 2 platens plus the easier ones in Super Scio chapter 8. That would basically be an expanded OT 2.
Throughout these upper levels one should be doing lots of OT drills (there are quite a few in the later self clearing chapters).
At this point one might have a shot at running the grades solo in the basic area well before home universe.
I know this sounds long, but hopefully, one will have keyed out OT well before this point and have occasional wild and sporadic abilities.
I think that the more we learn, the easier it will be to get an early OT keyout.
But I can't imagine how you would have a stable OT if he still had charge on protest for example. And so you need the big array of things for stability.
And one probably needs to hear the early ACCs (especially the 3rd) and know how to roll your own processes for whatever dregs are left after all the mapped out areas are handled.
Also note that when I talk about real OT, I don't just mean some low scale character who can levitate ashtrays or something. The target is creating realities.
For example, you take your friends to a restaurant and it isn't quite what you expected, so you wave your hands at a picture on the wall and it becomes a picture of another restaurant and you take your friends by the hand and step into the picture. And everyone eats well and Queen Victoria comes out and tells bawdy jokes and a grand time is had by all. And then everyone steps back into the "real" world and you dissolve the picture behind you and nobody else in the "real" restaurant notices this business or thinks it unusual.
And your friends are just as well fed as they would have been if they had eaten in the "real" restaurant because your mockup was just as real as anything else.