(This is the full theory and RD of the Recall
Int Remedy given on ST3)
(Note: This write-up applies to pc's not previously given an Int Rundown
with Engram handling (Engrams Int RD). If the pc was run on Engrams
connected with Int, (and now has out-int) that has to be repaired first.
The full technique for that requires that the auditor and C/S are fully
trained on Engram handling. As this is not yet covered and Engrams Int RD
and repairs of that would only apply to a very small percentage of pc's it
is only covered in passing).
"The Interiorization-Exteriorization
Rundown" was first released in 1970. It resolved a problem that for
years had troubled pc's and auditors. It had been a major goal of Scn to
be able to exteriorize a pc from his body. That's the 'out of body
experience' - the pc as a spirit moving out and seeing it all from above
or whatever. The basic early theory was, that this would enable him to
separate himself from a major source of aberration (his body) and enable
him to straighten out his Bank on his own and get reoriented as a
spiritual being. When exteriorization happened, pc's would routinely have
major cognitions as they realized their spiritual nature. After all, this
has been a major goal for many, many spiritual teachers and practices
throughout the ages to do just that.
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Exteriorization has been an
age-old goal for Man and many
religious and spiritual activities.
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Buddhism, Francis of Assisi, remote viewing,
theosophy, shamanism and countless others have all been into that. R.
Hubbard's technique for exteriorization was at the time (1950s) called
"One Shot Clear". This was described in his book,
"Dianetics™ 55!" and elsewhere.
But this elated state could quickly be followed by
all kinds of symptoms - from headaches, to fear or even terror, to
claustrophobia ('afraid of going into things') to a general feeling of
restimulation. This last could be seen on a Meter as a chronical high TA.
"You couldn't get the pc out of his head, not even with a can opener
after that", was the description at the time of the late 1950s.
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Exteriorization could lead to
a condition where the pc was
worse off. "You couldn't get
the pc out of his head
- not even with a can opener".
This is now called Out-int.
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Symptoms of Out-Int: Headaches, odd body aches and pains.
Effort, Pressures from environment. It can also be unwillingness to
go into things, down to a physical back-off (claustrophobia). An
urge to leave can also sometimes be traced back to Out-Int. The main
symptom is high TA at session start or TA up at Examiner after EP at
session end. Not all Out-Int cases suffer from high TA, but all who
have high TA after lots of auditing should first of all be checked
for having been audited past exterior.
It was thus found, that pc's in many cases (but not
all) could be very difficult to audit after such an exteriorization had
taken place. It was especially true after processes which tried to bring
it about too quickly. To be exterior has been an age old goal of Man in
his desire for spiritual freedom, so it was no wonder that it was pushed
at the time. But due to the case problems it brought about it was
abandoned as a usable technique and direct goal for processing. Since it
is still a very fundamental cognition for any being to realize that he
isn't his body, but a spiritual being, there was obviously something
unresolved in the whole complexity of the situation. At the time (1956 and
forward) it was kept under control by not going for the goal of
exteriorization directly and if it happened, simply stop auditing the pc
for a while. It also became clear that there wasn't any single button or
one magic repetitive command that could bring about any desirable state of
One Shot Clear.
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It takes lots of TA action to get to
the state of Clear. There isn't any
"Magic Bullet" or one single
command that somehow can do that.
The 'One Shot Clear' of the early
1950s was a dream that
proved unsuccessful.
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It was a dream, that was abandoned. It was realized
that it took dozens of processes and it took TA action, TA action, TA
action to get enough charge off a case so he honestly and with benefit for
himself, could reach the state of Clear. But pc's were still going
exterior in processing and it is still considered a big win. This can
routinely happen as early as on Objective processes.
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Exteriorization is the act of
moving out of the body with
or without full perception.
The pc realizes she is not
a body as a result of that.
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Exteriorization
Let's define our terms. Exteriorization is defined as the act of
moving out of the body with or without full perception. It is the
fact of this act which proves that the individual is not a body but a
spiritual being. R. Hubbard was first able to bring this about through
processing in 1952. It proved beyond any question the existence of the
thetan, that the individual was a thetan, not a body. It disproved
that Man was an animal or simply a body run by a brain. He was a spiritual
being, timeless and deathless.
The Int Rundown
In 1970 a breakthrough was made. R. Hubbard came up with a solution to the
symptoms sometimes caused by exteriorization. Two remedies or Rundowns
were developed and refined over the next number of years. His work on the
matter was concluded in 1978.
The two Rundowns that came out of this are:
Engrams Int Rundown: This was the original
Interiorization Rundown. (We call it Engrams Int RD). This RD uses Engram
running with R3RA procedure, Engram running by Chains. It's use is however
restricted, as became all use of Engram running after discoveries of 1981.
(It was found, that people could go
Clear on Engram running. This was of course great news, but it also meant,
that one should not audit people on Engrams after this major state was
attained.
Furthermore, Engram Clearing became a Grade after Grade 4. In other words
you would not usually use Engram running before Grade 4 was completed and
you would not use it after the pc went Clear. In reality that restricted
the use of Engram running to a very small percentage of pc's outside the
Engram Clearing level.)
Recall Int Rundown: "The End of Endless
Interiorization Repair RD" was the other Rundown. We call it
"Recall Int RD". This Rundown uses only recall techniques to
handle the matter. It was originally released as a remedy to handle
sometimes recurring problems with Interiorization after the running of the
above Engrams Int RD. Recall Int RD has however routinely become the first
choice and has by far become the most used technique to handle the
condition with.
This came about, as mentioned, because the
use of Engram running became very limited and restricted after 1981.
The writings on exteriorization and Interiorization
and the handling of Out-Int were written up and collected into the
Interiorization Rundown Series. The present chapter is based on those
papers.
In this chapter we will cover the general theory of the subject and the
exact procedure of End of Endless Interiorization-Exteriorization Repair
RD - or the "Recall Int RD" for short.
Basic Theory
As described above it was known for a number of years that if you audited
a person after he exteriorized you would often get a high TA, a pc with
somatics, headaches and an upset case.
Due to this it was considered better to simply stop to audit him for an
extended period of time after he had exteriorized. To audit him anyway was
found to be the main reason for such pc's having troubles.
This seemed a very tricky state of affairs. Persons who exteriorize on
lower Grades still needed their upper Grades. On the other hand, if you go
ahead and audit them it may mess them up. This placed a restriction on
auditing; the person would still have aberrations and somatics, but the
fact that he had exteriorized would block the road.
Exteriorization
Exteriorization is the act of moving out of the body with or without full
perception.
It was this act which proved that the individual is
not a body but a spiritual being. It proved beyond any question that a
human being is basically a thetan, the individual is his own spiritual
self, not a body. It also disproved that Man was an animal or simply a
body run by a brain. He was a spiritual being, timeless and deathless.
Techniques had actually existed since 1952 on how to exteriorize a thetan.
These fell out of use because (a) a person, still aberrated and not Clear,
would soon return to his body and (b) when audited after that had trouble.
Exteriorization is a major problem a thetan sometimes has at death.
"How do I exteriorize?" He will make it eventually, of course,
but he should be able to do that without problems.
It also seemed illogical that a person would be hard to audit just because
he had exteriorized recently and then re-interiorized. Looking at the
whole-track of a thetan he has obviously done it over and over. The thetan
leaving the body happened at every death. And at every birth he went
into and picked up a body and he must have gone through that millions of
times in his whole-track existence. So why should a recent exteriorization
make him hard to audit? Yet it did.
Engram Behavior
The answer to this riddle was gotten from reviewing some basics.
It was known from Engram running by Chains, that if you continue to only
run the last part of an incident (one which actually has an earlier
beginning) the situation does not resolve. If the earlier beginning is
ignored the TA will go up, meaning more mass is being restimulated.
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Unless you get to the very bottom
of things - like the earlier beginning
- the thing isn't handled completely.
It is like getting the tip of the roots
of a weed you want to remove
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The reason for this is, that you only can resolve a Chain completely by
getting the earlier incident or the earlier beginning. "Earlier"
is where the BPC will be found. That is where the seed that built up the
charge was planted. The tip of the roots. The earlier beginning of
the incident was what held it in place - or possibly an earlier incident.
Thus if you only ran the end of incidents you would get a high TA and no erasure
(As-is). If you only ran incidents late on a Chain of incidents you would
get a high TA. Pc's get uncomfortable, feel under pressure, when their TA
is high (above 3.5 and up).
If you don't erase incidents or Chains of incidents
when auditing (or at least key them out as in Recall release) you get a
chronical high TA.
From Auditor's Rights you may remember, high TA is due to having been
"overrun" on something. That is however a simplified
explanation. The truth is that a pc with high TA have been run on
something that didn't erase. The 'something' has an earlier beginning that
was not detected or there was an earlier incident. This also happens in
life. A person has Engrams on a certain subject. Simply by going through
living, new incidents and restimulations will happen and be added to a
Chain until something is "overrun" or done too often. The TA, if
it was checked, would be found to be high.
The position of the TA shows mental mass. This mass
shows up by its electrical resistance. The Meter basically measures 'Ohms'
(unit for electrical resistance). It is a measurement for the trouble
electricity has in passing through something. The more resistance the more
Ohms. This is seen on the Meter by the TA reading high.
In other words, you can restimulate the end of an incident. If the
beginning of it is never touched then you will just accumulate more and
more mass.
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Before the Genie got into the
bottle he was outside. The
earlier beginning to being in
the bottle was going into it.
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The Missed Beginning
What was happening here is, that there was a fascination with
exteriorization. As a result everybody concentrated on Exteriorization.
But the simple fact is: If one is in something,
he must have gotten into it.
Therefore the beginning of an exteriorization is the Interiorization.
The being went into something before he went
out of it.
Exteriorization occurs at death. That's an Engram.
Interiorization occurs at birth, that's an Engram. So when somebody goes
exterior it is actually likely he keys-in having gone interior in the
first place.
That's the mechanism in play.
So when you exteriorize somebody or he exteriorizes
during auditing he gets something restimulated at the same time. The
earlier incidents and earlier beginnings get restimulated. Without
having addressed earlier part of going into the body, he has been put in
the last part (exteriorization) of an incident which began with
Interiorization.
Not only are you touching on something
(exteriorization) late on a Chain (which has millions of incidents
earlier), you are also touching on something which is late in the incident
- the incident began with Interiorization.
As you can see, there are two factors that may both cause the TA to go
high.
The Remedy
This is remedied by auditing out Interiorizations - meaning times
the person went in.
In doing the Int handling different wordings for
'going in' are checked and handled for charge. These different wordings
are called the Int Buttons.
When all this charge connected with Interiorization is handled the pc can
be audited all he needs and wants after exteriorization.
Auditing out the Interiorization handles it and
restores the pc so he can be audited after a recent exteriorization.
This can be done either with the Engram Int RD - using
R3RA, Engram running by Chains. Engrams are run to 'Erasure' (As-isness of
basic incidents). This is the most permanent handling. But the problem is,
the use of R3RA is very restricted for technical reasons.
It can also be done with the Recall Int RD - using Recall processes and
getting the pc to a state of release on the subject. This is less
permanent but usually quite effective. Any future troubles that might show
up are easy to handle as you don't have to worry about repairing Engram
running, but simply can handle new restimulations with more recall.
More Data on Int
There are some further data which you should know about Out-Int and flows.
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Out-int is the stuck flow of
keep going into things. This
flow has a lot of energy to it
that can keep the thetan stuck.
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Basically, Int is a pile-up of stuck flows
and prior incidents. There is a stuck flow of keep going in, going in,
going in. It is an obsessive mechanism. The pile of the pc's Int incidents
on the track - especially the Engrams - make up a trigger mechanism which
puts him into them. When you restimulate the incidents the Bank command is
"Go in!". But It is really an energy flow. That it contains real
energy can be seen on the high TA. These 'Earlier beginnings' must be
audited out and be blown, before you're through with Int. Unless you do
that the pc will still have that trigger mechanism there. Restimulate
"in" and these earlier beginnings show up. The trigger itself is
based on stuck flows being somewhat loosened up. You have a two
directional flow working on him - he wants to get out. The Bank mechanism,
when restimulated, puts him back in.
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The Out-int mechanism is like
a rubber band being stretched.
It pulls the pc back in.
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The stickiness doesn't show up until he suddenly
gets blown out. The two flows will now work against each other. The
"Go in" is like a solid rubber band that is getting stretched.
There is a flow and a counter-flow working against each other. Originally
they were frozen solid into a ridge. When you start to take that apart you
can expect it to sizzle for a while. The ridge is somewhat like a traffic
jam on a busy road. When it gets unstuck there is heavy traffic in both
directions before the road is finally cleared. But to the pc it may be
more like a rubber band pulling him back in. When all this is handled the
rubber band effect is handled too.
Example: The way this mechanism works in auditing
could be, a pc may blow out of his head with F/N, VGIs on Thursday. But he
has not erased the basic on 'going in'. He went out on a 'reaction flow'
(getting blown out) on Thursday. On Monday he comes in with his TA at 4.8.
What has happened is the unstuck flow has triggered the opposite
direction. He's now being dragged back in on a 'reaction flow' (going in).
That is the rubber band effect.
If you just give him regular auditing he will plow
in deeper. You see, he is still standing in the middle of a busy highway
as far as Bank particles are concerned. All the traffic has to be handled
before he is in the clear to go anywhere else. So you've got to handle his
Int fully.
One reason we early on got so many Int repairs was,
that in many of these repair cases the pc never ran it deep enough. He
could get a key-out but not get the basic charge. You see, you have to run
out the energy in these flows - just by carrying on with the
process long enough - of course.
In the early 1950s there was an exteriorization command which was
"Try not to be three feet back of your head," and it
exteriorized people (a "One shot Clear" command). But what it
did was simply unstick the flow and send the person out of his head. All
too often the counter-flow would put him back in and in worse condition.
He would be really stuck in his head now. You're likely to get the same
result if you run Int Recall just to one F/N. You give the command "
Recall a time.... and boom, he's out, F/N VGI's. But he hasn't run the
energy out of it or run the basic incident on Int.
This is the mechanism that led to that it had to be handled repeatedly. It
was simply not run deep enough and there was still energy left to trigger
him in one or the other direction.
Time as a Stuck Flow
There is another phenomenon that can occur when running Int. Time
itself can be a stuck flow. You will run into a number of pc's who can't
move back on the Time Track more than minutes. They are 'stuck' on the
stuck flow of time.
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Time itself can become a stuck
flow. The pc can't go very far
back. Then suddenly he is
catapulted into the distant past.
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Such a pc may F/N very quickly on a few recall
commands. He may run shallow and only run a few Locks and get an F/N
quickly. Then suddenly he hits the time machine button and goes way
backtrack. The flow is reversed and he doesn't fire out of his head - he
fires backwards on the Time Track. This is a reactive mechanism. And
you'll have Out-Int repeating itself all over again. That's the rest of
the mechanism. So you just have to know about these things and realize
there is a certain amount of force of flows involved and it has to
be worked out fully before all the frozen up energy is gone. It will
eventually be audited out. You handle the incidents and you dissolve the
obsessive stuck flow of going in, and you have the EP of Int. The EP is
not going exterior, but simply having no trouble with going into things.
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The most spectacular EP is when
the stuck flow suddenly unsticks
completely. You will see a
Blowdown and a Floating TA.
That's the end of Out-int.
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A Spectacular EP
It can also happen, in some cases while auditing the flow, that the whole
phenomena gets unstuck enough to 'erase itself', so to speak. It can be
seen on the Meter as big Blowdown of the Tone Arm and an F/Ning TA. You
have to keep moving the TA up and down to put the needle on 'Set'. This
means that the whole stuck flow phenomena of Out-Int suddenly got unstuck
and ran itself out in a matter of seconds.
Should that happen at any point you have hit the EP of the action and you
would end off right there. Thereafter, the pc will usually have no more
trouble or concern with Int.
The safest, when possible, is to enter the Int
Rundown by running Engrams to begin with, and running only Engrams on the
Int Rundown with R3RA. We had better run the Engram Chains and their
basics out first and then, if repair is needed, repair them with Recalls,
using the Recall Int RD. But due to the limited use of R3RA this is seldom
possible.
More on Recalls
Running Int with Recalls has its liabilities. As you only run to key-out
you can't know for sure if you got it all. In the Recall Int RD this
problem is handled by the special way of assessing and rechecking for
unhandled charge. Then wait a week and check again.
But there are also definite advantages in using Recalls as the tool. You
do not have to worry whether the pc should or should not be run on
Engrams for one reason or another. Any pc can be audited by the Recall
method as given here. The Rundown was originally a repair process
but it has proven itself to be the most universal method of handling
Out-Int. It can be run on Clears and above to handle any Out-Int. It can
also be used to handle Out-Int on pc's not educated in or ready for Engram
running.
The use of Recalls is also ideal in the handling of
repair of Int, when it is necessary, after an Engrams Int Rundown
has been done. The Recall Int Rundown gives the exact method for
Assessment of the Int buttons and flows and running these with recalls as
a repair action. And here we get a smooth run on the recall flows and the
resolving of any Int troubles.
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