Recall Int RD, Theory

 

THE RECALL INT RD BY STEPS
 

0A. Intensive Schedule. Make sure you have enough time to either do the whole action in one session or can do daily sessions over a number of days. This is due to you must not fly ruds, so you want out ruds from life to interfere the least.

0B. Do not fly ruds or do any Word Clearing, Touch Assists, Havingness or any other auditing over Out-Int. 

1. PC demonstrates Flows. Have the pc demonstrate the various flows. Remember that this must be done lightly. You  just do what is absolutely necessary due to the person's Out-Int.  Have him demonstrate Flows 1, 2, 3, 0.
 
2. Assess the Int buttons. Take the largest read.
 
3. Assess the 4 Flows. You then go ahead and handle this button with the Recall Int RD. You assess the flows. Take the flow that reads the best and use the Recall command for that flow and run it to an F/N VGI's.
 
4. Reassess the 4 flows. The flow you ran will probably be F/Ning. Another flow will have a read. Run the best reading flow by the Recall Process until it F/Ns. You repeat assess/run the flows until all flows F/N.
 
If during the period you are running these flows on that button, the pc has a large cog, F/N, V GIs, remember that you may have blown all flows. At that moment without interrupting the pc's cognition you realize that you are finished with assessing the flows of this button. To make sure, you check the button to see if it now reads. It will probably F/N.
 
5. Reassess Buttons. You now reassess the whole Recall Int  buttons list. The whole list could F/N at this point. More likely it will not. Take your best read from this Assessment and handle it the same way - steps 3, 4, 5. You keep doing this until you get an F/Ning Assessment of the Int buttons.
 
6. You then wait a week. This is to ensure to get it all. As you only run to key-out this 'cool-off' period can bring more charge to the forefront.

7. Reassess Buttons. After a week you reassess the Int buttons again. If you get a read, check for false read and/or for protest to make sure it is a valid read that you have.  If it is valid, you treat that button the same as above by doing steps 3, 4, 5.
 
When you get an F/Ning Assessment of the Int buttons after the one week wait, the Recall Int Rundown is complete, and the pc can attest. In other words, you don't have to introduce another week's wait if there are reads to handle. Simply take the handling to F/N buttons and the pc should be done.

                The Int Buttons

 GO IN 
 WENT IN
 PUT IN 
 INTERIORIZED INTO SOMETHING
 WANT TO GO IN
 CAN'T GET IN
 KICKED OUT OF SPACES
 CAN'T GO IN
 BEING TRAPPED
 FORCED IN
 PULLED IN
 PUSHED IN
 

THE RECALL INT  RUNDOWN

Recall commands for 4 Flows for the Int buttons: 


1. GO IN/WENT IN:
 RF 1: Recall a time when you went in.
RF 2: Recall a time when you caused another to go in.
RF 3: Recall a time when others caused others to go in.
RF 0: Recall a time when you caused yourself to go in.
 
2. PUT IN:
 RF 1: Recall a time when you were put in something.
 RF 2: Recall a time when you put another in something.
 RF 3: Recall a time when others put others in something.
 RF 0: Recall a time when you put yourself in something.
 
3. INTERIORIZED INTO SOMETHING:
 RF 1: Recall a time when you interiorized into something.
 RF 2: Recall a time when you interiorized another into something.
 RF 3: Recall a time when others interiorized others into something.
 RF 0: Recall a time when you interiorized yourself into something.
 
4. WANT TO GO IN:
RF 1: Recall a time when you wanted to go into something.
RF 2: Recall a time when you caused another to want to go into something.
RF 3: Recall a time when others caused others to want to go into something
RF 0: Recall a time when you caused yourself to want to go into something.
 
5. CAN'T GET IN:
RF 1: Recall a time when you couldn't get in.
RF 2: Recall a time when you caused another to be unable to get in.
RF 3: Recall a time when others caused others to be unable to get in.
RF 0: Recall a time when you caused yourself to be unable to get in.
 
6. KICKED OUT OF SPACES:
RF 1: Recall a time when you were kicked out of spaces.
RF 2: Recall a time when you kicked another out of spaces.
RF 3: Recall a time when others kicked others out of spaces.
RF 0: Recall a time when you caused yourself to be kicked out of spaces.
 
7. CAN'T GO IN:
RF 1: Recall a time when you couldn't go in.
RF 2: Recall a time when you caused another to be unable to go in.
RF 3: Recall a time when others caused others to be unable to go in.
RF 0: Recall a time when you caused yourself to be unable to go in.

8. BEING TRAPPED:
RF 1: Recall a time when you were being trapped.
RF 2: Recall a time when you were trapping another.
RF 3: Recall a time when others were trapping others.
RF 0: Recall a time when you were trapping yourself.
 
9. FORCED IN:
RF 1: Recall a time when you were forced in.
RF 2: Recall a time when you forced another in.
RF 3: Recall a time when others forced others in.
RF 0: Recall a time when you forced yourself in.

10. PULLED IN:
RF 1: Recall a time when you were pulled in.
RF 2: Recall a time when you pulled another in.
RF 3: Recall a time when others pulled others in.
RF 0: Recall a time when you pulled yourself in.

Each Recall Flow must be taken to F/N, VGIs.