22. THE 10 WAY COMPULSION IMPLANT

(Oct 1996: Of all the splitter platens I ran before finding the "point to" process, this was the only one that I had success with. But it didn't go all the way and gradually it got harder to run. On later review, I was occasionally leaving stuff unhandled that wouldn't respond to this platen and eventually enough of that built up to bring me to a halt. If you use the "point to the being you divided from" command in each location as you go through the items, you should have an easy time of it with this platen).

30 March 1990

This is part of the implant that is used to throw you out of the Games universe and into the Symbols universe. There is probably much more to the incident and I don't have the details at this time, however, this is the part that messed you up by making you divide into many split valences that would stay submerged out of site and compel you do feel things. This was done for each of the 64 terminals of the 64 penalty universes starting with Create (the god statue) and going down to Endure (the pyramid) and then was done for the 64 terminals of the negative goals installed by the treadmill. The negative ones start from the inverted 1st dynamic and run down to the negative 16th dynamic ending with Destroy (the devil statue). Note that this is not the same order as was used in the treadmill (where the negative goal comes right after the positive goal). Since the positive terminals all come first in this implant, it is probably best to run all of the positive ones before doing any negative ones but this needs further research.

You should run the penalty universe immediately before you try to run the compulsion on the terminal of that universe. Only run this if it seems to indicate and draw your attention. Also, it is preferable to run terminals up near the top of the dynamics first. Preferably, you should start with create. This is best left until a second pass on the penalty universes, but use your judgment.

This turns up many more BTs and clusters than running the penalty universe itself does. Usual handling for a cluster that doesn't blow on inspection is to have it spot the top of the penalty universe (i.e., native state item). Although it is not generally their cluster forming incident, it is a vast undercut on all incidents relating to the goal and usually causes the cluster to come apart immediately (then handle individuals remaining).

Negative terminals are a problem to run. The treadmill crossover must be really flat and you need to key out enough later restimulations of the collapse of the positive goal into the negative (i.e., hellatrobus and other implants that swing the positive goal items into the negative ones) to the point where it is possible to spot the top of the positive penalty universe from the negative items. Otherwise, it is just too difficult to blow BTs out of the negative terminals.

When I first researched this, I didn't have the anatomy and used a platen based on the sequence of items in the penalty universes that creates the predisposition to have these split valences. The penalty universe only temporarily created a split (which didn't remain split) and only setup the (terminal) in back (and later, you leave a split behind in the grave in the penalty universe as well). These would dissolve when you came out of the penalty universe. The items are To (goal) is to be the (terminal) in back; and then to (goal) is to a) hide, b) control, c) inspire, d)detest, e) compel yourself and f)deny responsibility. I used this to pull out the terminal in back without realizing that I was bypassing the others. It was effective enough to get it out but it was like prying out a piece of the muscles (which got sore afterwards). Also, the Third Eye implant went into heavy restim (third eye sensations). I haven't had this problem with the 10 way platen given here, but it is possible that the third eye stuff can restimulate. If it does, run the Third Eye Implant platen given elsewhere in these materials.

Run these items lightly. It is easy to push to hard and slip into a different split or bring the third eye into restim. Often, the pattern of 10 blows while your running the first few items. If it does, just spot each of the other locations and assume responsibility for having issued compulsions from it. (also do the "point to" step here).

If the first item doesn't read well, drop this action. Check for BTs/Clusters restimulated and not blow and then bail out. Running this over a stiff needle with only very tiny reads restimulates more than it releases. The needle should be loose between items and read well. If it was and then tightens up, it is almost certainly an overrun. The faintest overrun here will lock the needle up like a board, partially from the restimulation of the other terminals in the implant but also because you start stirring up the GPM for the goal and other implants as well. (it probably will not be this touchy if you are using the "point to" command).

On a rehab, you might need to a) spot and indicate the EP, b) handle BTs and clusters that were about to blow and then were invalidated and stopped, and c) run a few lines of platen 1 on the goal to key out later implants. It might take all of this to get an FN. Then do the light spotting of the 10 locations and reassume responsibility (skip this if it doesn't indicate, you don't want to overrun it again).

Mostly, BTs and Clusters will blow automatically as you run this. You may see sparks and things as they go. If you get weird sensations, its probably a partial blow, but there can be a slight weird sensation (not unpleasant) of things shifting around sometimes that is a simple side effect of the valence walls dissolving (your space is bigger and other masses move around). Sometimes other BTs & Clusters will protest a bit because blowing the splits makes them shift around. Acknowledge, indicate the BPC, and if they are accessible, blow them (or just leave things alone if not easily reached).

After these split valences were setup, there is a later part of the incident that gave them all wrong locations etc. You simply run them in the original locations relative to yourself (they can still be reached there even though they are often elsewhere in the body). Sometimes you have to spot the fact that wrong locations and terminals were implanted into these splits later in the incident.

The third eye implant sent in a stream of wrong items for these valences (see the platen). The stream hit various parts of the body and screwed the split valences and BTs and Clusters up further on a random basis. Sometimes you have to spot the stream of wrong items (don't bother trying to run the items in detail, just spot a stream of them coming in). You can also check and indicate BTs/Clusters messed up by the third eye implant.

When a split valence goes, often a BT or cluster will try to mock it up again. You should check for this as a general cleanup after doing the items. You can also use it if needed while running the items.

If an item doesn't read, do the following until the situation seems handled:

a) Check for overrun
b) Check for a BT or Cluster
c) Spot the wrong locations being laid in at the end of the incident.
d) Spot the wrong item stream of the third eye implant.
e) Check for a BT/Cluster copying, hiding, suppressing or keeping the valence mocked up.

Also do steps b to e after completing the 10 way run and then spot the top line (native state) of platen 1 for the goal. (this might be excessive if you're using the "point to" command - use your judgment)

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10 Way Compel items:

TO (goal) IS TO BE THE (terminal) IN (location) AND COMPEL MYSELF TO (goals compulsion) FOREVER.

The locations are as follows: 1. Front
2. Back
3. Right
4. Left
5. Top
6. Underneath
7. Past (and young precedes the terminal)
8. Future (and old precedes the terminal)
9. Grave (and dead precedes the terminal)

10. TO (goal) IS TO BE THE (terminal) IN THE CENTER AND BE THE EFFECT OF ALL THESE OTHERS.

For Past, the split valence is actually riding slightly back of PT trying to keep things in restimulation.

For future, the split valence is actually riding slightly in the future trying to create future track for you.

For the Grave item, it refers to the grave in which the terminal was buried in the penalty universe.

To clarify the way to form the past, future, and grave items, the past item for the goal to eat is To eat is to be the young tiger in the past and compel myself to feel hungry forever.

Run each item in its correct location. Then do the "point to" command in that location.

After running the 10 items for a compulsion, try to run it on flow 2 which would be pieces of yourself that you have on other people. Do this by getting the idea that you might be projecting this compulsion at someone else, spot the location and item and then do the "point to" command. You may have many for each item. I only started doing this after I had run quite a bit of these on myself only, so its possible that you might need to work up to this step on a gradient.

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10 Way Compel: Compulsions List

Each of these is run in the 10 items/locations given above.

As usual, I didn't run everything thoroughly and I can't guarantee that all of these are correct or complete. When I first ran this, I started with "endure" and worked up to "create" but I think that that was backwards so I have placed "create" as the first item.

1. To create is to be the statue in ... and compel myself/others to create reality forever.

2. To cause is to be the god in ... and compel myself (to be good ?) forever.

3. To mock up is to be the computer (in ...) and compel myself/others to keep this all created, forever.

4. To imagine is to be the (cartoon mouse) (in ...) and compel myself/others to create illusions forever.

5. To know is to be the dodo in ... & compel myself/others to collect pictures forever.

6. To understand is to be the chipmunk in ... & compel myself/others to seek understand forever.

7. To absorb is to be the hero in ... & compel myself/others to be embodied in form (?) forever.

8. To learn is to be the gnome in ... & compel myself/others to accumulate data without understanding(?) forever.

9. To exchange is to be the Wizard (spirit broker?) in ... & compel myself/others to crave souls forever.

10. To play is to be the child in ... & compel myself to avoid responsibility forever.

11. To compete is to be the coach in ... & compel myself/others to win forever.

12. To manipulate is to be the banker in ... and compel myself/others to crave wealth forever.

13. To combine is to be the twin in ... and compel myself/others to need support forever.

14. To shape is to be the clay person in ... and compel myself/others to need bodies (shapely forms) forever.

15. To change is to be the sorcerer in ... and compel myself/others to be arrogant forever.

16. To align is to be the bear person in ... & compel myself/others to enforce agreements forever.

17. To reason is to be the clown in ... & compel myself/others to obey logic forever.

18. To orient is to be the wireman genius in ... & compel myself/others to need orientation forever.

19. To guide is to be the pilot (in ...) and compel myself/others to lead forever.

20. To compute is to be the toy in ... and compel myself/others to figure-figure forever

21. To construct is to be the beaver in ... and compel myself/others to entrap people forever.

22. To engineer is to be the lobster in ... and compel myself/others to need machinery forever

23. To build is to be the lizard man in ... and compel myself/others to acquire mass forever.

24. To structure is to be the crystal in ... and compel myself/others to stay in alignment forever.

25. To invent is to be the munchkin in ... & compel myself/others to need appreciation forever.

26. To enhance is to be the ghost in ... & compel myself/others to dub in forever.

27. To inspire is to be the muse in ... and compel myself/others to dream forever.

28. To beautify is to be the fairy godmother in ... & compel myself/others to sacrifice for art's sake forever.

29. To purify is to be the fire person in ... & compel myself/others to fanaticism forever

30. To arbitrate is to be the minotaur in ... & compel myself/others to need agreement forever.

31. To defend is to be the little man in ... & compel myself/others to harm others in a just cause forever.

32. To strengthen is to be the strong man in ... & compel myself/others to use force forever.

33. To enlighten is to be the rabbit in back and compel myself/others to need adoration forever.

34. To convert is to be the reptile in ... & compel myself/others to depend on gods forever.

35. To connect is to be the angel in ... & compel myself/others to need fulfillment forever.

36. To worship is to be the knight in ... & compel myself/others to believe in god forever.

37. To predetermine is to be the soothsayer in ... & compel myself/others to fulfill my/their fate forever

38. To collect is to be the elf in ... & compel myself/others to crave souls forever

39. To influence is to be the cupid in ... & compel myself/others to trick others forever.

40. To embody is to be the goat god in ... & compel myself/others to crave solid forms forever.

41. To locate is to be the leprechaun in ... & compel myself/others to be located forever.

42. To permeate is to be the theta body in ... & compel myself/others to obey orders forever. (?)

43. To energize is to be the thought circle in ... & compel myself/others to obey the laws of energy forever (?)

44. To gather is to be the invader in ... & compel myself/others to crave mass (havingness) forever.

45. To grow is to be the GE in ... & compel myself/others to operate through bodies forever. (?)

46. To discover is to be the centaur in ... and compel myself/others to dominate others forever.

47. To heal is to be the treeman in ... & compel myself/others to depend on healing forever.

48. To adapt is to be the thread man in ... & compel myself/others to conform to everything in the environment forever.

49. To establish is to be the cyclops in ... & compel myself/others to obey rules forever.

50. To share is to be the dolphin in ... & compel myself/others to stay in agreement forever.

51. To unite is to be the dog soldier in ... & compel myself/others to remain loyal forever.

52. To control is to be the frog in ... & compel myself/others to dominate others forever.

?. To judge is to be the giant in ... & compel myself/others to follow the law forever.

53. To organize is to be the clerk in ... and compel myself/others to crave accuracy forever.

54. To Co-operate is to be the robot in ... & compel myself/others to depend on machinery forever.

55. To participate is to the be mermaid in ... and compel myself/others to need approval forever.

56. To expand is to be the mouse engineer in ... & compel myself/others to overwork forever.

57. To reproduce is to be the insect in ... and compel myself/others to desire offspring forever.

58. To satisfy is to be the caveman in ... and compel myself/others to feel lust forever.

59. To join is to be the cat in ... and compel myself/others to crave sex forever.

60. To care for is to be the birdgirl in ... & compel myself/others to stop everyone from harming each other forever

61. To feel is to be the bear in ... and compel myself/others to need sensation forever.

62. To replenish is to be the old arab in ... and compel myself/others to be tired forever

63. To eat is to be the tiger in ... and compel myself/others to be hungry (crave food?) forever.

64. To endure is to be the pyramid in ... and compel myself/others to stay the same forever.

---------- (inversion)

64. To dissipate is to be the mummy in ... & compel myself/others to waste away forever.

63. ?

62. To age is to be the old man in ... & compel myself/others to grow old forever.

61. To torture is to be the goddess in ... & compel myself/others to unreality (or to feel nothing?) forever.

60. To torture is to be the devil in ... & compel myself/others to cruelty forever.

59. To separate is to be the black cat in ... & compel myself/others to stay apart forever.

58. To ridicule is to be the moron in ... & compel myself/others to make fun of people forever.

57. To infest is to be the insect in ... & compel myself/others to be everywhere forever.

56. To contract is to be the maniac in ... & compel myself/others to withdraw forever.

55. To debase is to be the elephant girl in ... & compel myself/others to make people degrade themselves forever.

54. To individuate is to be the iron horse in ... & compel myself/others to shun people forever.

53. ?

?. To accuse is to be the ogre in ... & compel myself/others to blame others

52. To rebel is to be the gargoyle in ... & compel myself/others to (crave violence?) forever.

51. To conquer is to be the war hawk in ... & compel myself/others to make war forever.

50. To own is to be the sea monster in ... & compel myself/others to grasp everything forever.

49. To undermine is to be the hypnotic robot in ... & compel myself/others to obey forever

48. To disagree is to be the snake in ... & compel myself/others to create dissension forever.

47. To infect is to be the germs in ... & compel myself/others to be sick forever.

46. To hide (obscure?) is to be the octopus in ... and compel myself/others to withhold (obscure?) things forever.

45. To rot is to be the fungus in ... & compel myself/others to decay forever.

44. To abandon is to be the hobo in ... & compel myself/others to abandon things forever.

43. ?

42. To dissolve is to be the aneoba in ... & compel myself/others to loose havingness forever

41. To misplace is to be the cricket in .... & compel myself/others to have problems finding things forever

40. To Disembody is to be the invisible man in ... & compel myself/others to make things unreal forever (?).

39. ?

38. To reject is to be the wolfman in ... & compel myself/others to be angry at everyone forever.

37. To randomize is to be the griffin in ... & compel myself/others to be unable to predict forever.

36. To profane is to be the monk in ... & compel myself/others to perform vile acts forever.

35. To disconnect is to be the spider woman in ... & compel myself/others to cut communication forever.

34. To disabuse is to be the Jackal in ... & compel myself/others to scoff at peoples beliefs forever.

33. To obscure is to be the smog monster in ... and compel myself/others to manufacture blackness forever

32. ?

31. To attack is to be the gorilla in ... & compel myself/others to cynicism forever

30. To disagree is to be the snake in ... & compel myself/others to create dissension forever

29. To pervert is to be the satyr in ... & compel myself/others to debauchery forever.

28. To make ugly is to be the old witch in ... & compel myself/others to see the underlying ugliness in things forever

27. ?

26. To degrade is to be the demon in back and compel myself/others to pessimism forever.

25. To divest is to be the troll in back and compel myself/others to see the worthlessness of things forever.

24. To shatter is to be the batman in ... and compel myself/others to shatter reality forever.

23. ?

22. To unstablize is to be the goon in ... and compel myself/others to break machinery forever.

21. To tear down is to be the wrecking crane in ... and compel myself/others to smash things forever.

20. To confuse is to be the zombie in ... and compel myself/others to make mistakes forever.

19. To misdirect is to be the scarecrow in ... & compel myself/others to be confused (about direction?) forever.

18. To disorient is to be the spinning top in ... & compel myself/others to be lost forever.

17. To discombobulate is to be the one-man-band in ... & compel myself/others to destroy order forever.

16. To bring chaos is to be the black panther in ... & compel myself/others to disperse things forever.

15. To implode (stop motion?)(fixate?) is to be the witch in ... and compel myself/others to despise everyone forever (?).

14. To distort is to be the walrus in ... & compel myself/others to distort bodies forever.

13. To fragment is to be the worm in ... and compel myself/others to make everything crumble forever.

12. ?

11. ?

10. ?

9. To steal is to be the Raccoon in ... & compel myself/others to take things forever.

8. To forget is to be the troll in ... & compel myself/others to lose track of things forever.

7. ?

6. To misunderstand is to be the cripple in ... & compel myself/others to misunderstand forever.

5. To mislead is to be the false prophet in ... & compel myself/others to dub in pictures forever.

4. ?

3. To unmock is to be the energy mass in ... and compel myself/others to take things apart forever.

2. ?

1. To destroy is to be the devil in ... and compel myself/others to make nothing of reality forever.