8. THE AGREEMENTS UNIVERSE IMPLANT

Aug 15, 1990

The Agreements Universe Implant is similar to an implant universe except that we went through it by choice rather than having it enforced on us. It is the incident which carries us down into the Agreements Universe (which begins as a simple agreed upon space in which we begin to create things and play games).

After separation from static, we were given the Jewel of Knowledge. Among other things, this taught us the need to enforce a common set of agreements so that we would all operate within the same frame of reference.

In the time period between experiencing the Jewel of Knowledge and entering the agreements universe, we were in what I will refer to as a set of unaligned spaces. There was a great deal of flailing about and a lack of agreement or even a common meeting ground. There was some degree of interchange and communication but we lacked common definitions.

Following the suggestions of the Jewel of Knowledge, we solved this by building an implant containing a common set of definitions and agreements and threw ourselves into it. When we came out, it was into an agreed upon space.

To define these various things, we divided up into teams and each team developed one definition. Each definition was built into a small sub-universe. These were all then combined into the agreements universe. Each being was only aware of the definition they'd worked on. The entire set was not known to anyone until we all experienced it enmass.

Since each definition was done without reference to the other definitions, the various definitions do not line up or fit well together. This leads to conflicts, problems, games, etc. and is probably the basic why on all the trouble we have gotten into. We might consider this a sort of basic, but note that it was not enforced on the individual. It was accepted by choice. And the individual is not likely to drop these agreements even if he has run this out because he would be unwilling to drop contact with everyone else in this trap. So the best that we can hope for right now is to bring about an awareness and loosen this incident up a bit so that the individual can selectively disagree occasionally and knows what kind of game is going on. Eventually, we might all reach the point where we can all get together and go back and change these agreements around a bit and have a better game. Meanwhile, we have the penalty universes to run and these do act as a real basic (they were enforced) and should knock out most of the undesirable effects that we are suffering from.

The definitions are extremely childish. Apparently we were very inexperienced, simpleminded, and innocent when we mocked this up. It is interesting to compare this effort to the Jewel of Knowledge which is a super sophisticated construction with all sorts of hidden implications. The agreements universe doesn't have hidden implications or subtle meanings. It just puts up simpleminded definitions, such as a three year old might compose, without any concern about the implications or consequences.

The definitions are not of words but rather consist of the delineation of concepts. Each definition is a dividing line that forms a separation of things into two classes. I.E.., from a unified whole, we get a quality and its opposite. These are things such as Good & Bad, Beautiful & Ugly, etc. You might think of each definition as a line drawn down the middle of a sheet of paper. But the definitions don't line up. If you stack these papers ontop of one another, you would have to turn them at various angles. For example, the definition of Good-Bad does not line up with the definition of Good-Evil. Combining the 2 definitions gives 4 classes of things. These are a) things which are Holy Good and Nice Good, b) things which are Holy Good and Nasty Bad, c) things which are Evil and Nice Good, and d) things which are Evil and Nasty Bad. If you extend this to include numerous definitions, you will see that it is quite a problem.

The agreements universe begins with a variation of Platen 1. The first item is TO AGREE IS NATIVE STATE. Before that, you are part of a crowd rushing to get into agreement. Then you pass through an inverted triangle (the symbol of the agreements universe - it represents everything focusing down to one point of agreement) and get the first item.

Spotting the top of the agreements universe is sometimes useful in addition to spotting the tops of the penalty universes. Note that this will not run on a BT, etc. unless some other handling has already gotten him pretty well straightened out. But it is a great help to a being who is almost free but is hanging around because he's still troubled by some unresolved conflict.

The top of the agreements universe can be run as follows:

a. Spot rushing to get into agreement.
b. Spot going through the inverted triangle.
c. Spot TO AGREE IS NATIVE STATE.
d. Look prior to this and spot deciding that you needed to agree.
e. If needed, spot getting others to decide to agree.
f. If needed, spot working on building the agreements universe.

The general anatomy of the agreements universe is as follows:

1. An introductory sequence (like platen 1).
2. A series of definition sub-universes.
3. A sequence where you make various agreements (you are shown the need for each agreement and then agree to it).

It is possible that there are other sections to the agreements universe in addition to the above.

I believe that the introductory sequence follows platen 1 exactly up to the Decision to Agree.

Then the items are TO AGREE IS TO ACHIEVE
1. KNOWLEDGE,
2. POWER,
3. WISDOM,
4. AFFINITY,
5. REALITY,
6. COMMUNICATION.
Then, TO AGREE IS TO PLAY THE GAME.
Then all 64 penalty universe goals are done in the form TO AGREE IS TO (goal). This may be the original mockup of the goals and the dynamics.
Then, TO AGREE IS TO KNOW THE MEANING OF THINGS.

Then come the definitions. For each one, you seem to enter a cathedral like archway (or maybe its another inverted triangle?). The first item is TO AGREE IS TO KNOW THE MEANING OF ....(goodness and badness, etc. - whatever is being defined). Then you will see a pair of scenes for each of the 16 dynamics. There will be one scene for the positive side of the definition and one scene for the negative. Some sort of terminal (such as the good bear and the bad bear) will be used throughout the definition.

Most of the definitions and agreements still need to be researched. These are hard to get at because of later incidents that lay in false definitions and get you to agree to abberrated things. The material in this incident was not malicious. The malicious ones are from later incidents (and are much more real to us since they are the later alter-is that we are living in). Here the definitions are simply dumb and short sighted rather than being intentionally suppressive.

I did manage to research the first definition (Good/Bad) and tried to come up with a list of the definitions. These are included here. They might not be completely accurate but it is the best that I have at this point.

The definition for Good/Bad is so childlike that I keep wondering if I've simply assessed out some old children's educational program, but the amount of grief that turned on while running this was incredible and the meter reads were huge. Also, while I was typing the Good/Bad definition up from my handwritten notes, I made a mistake and typed the 13D badnesss item in place of the 14D badness item. When I went past this, I got dizzy and everything started going unreal. Spotting the error turned the sensations off. So this platen isn't a joke even if it seems too ridiculous to believe. It is possible that I have the wrong incident, but if so, it's some sort of very heavy implant.

AGREEMENTS UNIVERSE: LIST OF DEFINITIONS

Tentatively (based on assessment rather than actually running each one), the list of definitions is as follows:

1. Agreeing / Disagreeing
2. Good / Bad (Bears)
3. Causative / Effected
4. Winning / Losing (seagull)
5. Logical / Illogical (alligator)
6. Beautiful / Ugly
7. Strong / Weak
8. Interested / Disinterested
9. Certain / confused
10. Healthy / Sick
11. Sane / Crazy ( e.g. Truth / Hallucination)
12. Free/enslaved
13. Enduring / Transient
14. Fast / Slow
15. Right / Wrong
16. Present / Absent (Always / Never)
17. Moving / Stopped (motion/no motion) (changing/fixed)
18. Seen/Invisible
19. Gives Pleasure / Gives Pain
20. Humorous / Sullen
21. Smart / Dumb (birds)
22. brings Order / brings Chaos
23. Awake / Unconscious (asleep) (dogs)
24. Just / Unjust
25. Divided / Combined
26. Real / Unreal
27. Courageous / Cowardly (lion)
28. Located / Infinite
29. Knowing / Ignorant
30. Owned / Available
31. Volitional / Controlled
32. Older / Younger
33. Wise / Foolish
34. Same / Different
35. Rigid / Fluid
36. Oriented / Disoriented
37. Connected / Withdrawn
37. Truthful / Deceitful
38. Ethical / Criminal
39. Skillful / Incompetent
40. Started / Stopped
41. Responsible/Irresponsible
42. Happy / Sad
43. Singularly owned / shared
44. Helpful / Harmful
45. Playful / Serious
46. Trusting / Distrusting
47. Alive / Dead (Raggedyann Doll)
48. Loving / Hating (flowers)
49. Perceptive / Blind (mice - poets)
50. Flexible / Fixed
51. Social / Anti-social
52. Aware / Unaware
53. Big / small
54. Reasonable / Arbitrary
55. Industrious / Lazy
56. Quiet / Noisy
57. Numb / Feeling
58. Harmony / discord
59. Participating / Separated Out
60. Greedy / Sharing
61. Faith / Disbelief
62. Good / Evil
63. Remembering / forgetful
64. Created / Destroyed

Maybe also includes Serene / Upset ?

(the last time I checked this over, it seemed like agree/disagree belongs first before good/bad, so I have listed that as the first one. But all my earlier auditing assumed good/bad was first, and it was possible to run it that way.)

AGREEMENTS UNIVERSE DEFINITION 1 : GOOD / BAD

As you go through the archway into the first (or second?) sub-universe, you receive the following intention:

TO AGREE IS TO KNOW THE MEANING OF GOODNESS AND BADNESS.

Then you see the Good Bear and the Bad Bear. You pass between them and come to a set of 16 pairs of pictures (one pair for each dynamic). You enter each picture and experience it (floating in an exterior position watching the action). Note that each picture has a time component with a short duration. The pictures are as follows:

16D (creation):
The good bear waves a hand and a cottage appears, warm and homey. The bad bear waves a hand and the cottage becomes dark and decayed (broken down).

15D (play/games):
The good bear plays with others, helping teammates, and being nice to the opponents. They are playing some sort of leapfrog game. The bad bear cheats, hits the opponents, and yells at his teammates.

14D (knowledge/learning):
The good bear studies (books?), talks politely to teachers, and behaves in (school?). The bad bear tears up books, stomps on teachers, and gives out false data.

13D. (change/alignment):
The good bear helps others arrange a dance (like a square dance). The bad bear throws the dance into turmoil and breaks up the pattern.

12D. (reason/orientation):
The good bear points out things to others and follows logical rules. The bad bear confuses others and refuses to explain his reasons for doing things.

11D. (construction):
The good bear builds a shed. The bad bear kicks it down.

10D. (Ethics/protect):
The good bear fights a lion to save someone. The bad bear throws someone to the lion to save himself.

9D. (Aesthetics)
The good bear beautifies the house, painting it etc. The bad bear spreads black ugly designs on the walls.

8D. (Worship/religion)
The good bear places offerings on the alter of the forest god. The bad bear takes the offering off of the alter and replaces it with crap.

7D. (Spirits)
The good bear's spirit soars around bringing good feelings. The bad bear's spirit soars around scaring people.

6D. (Mest)
The good bear fixes a chair. The bad bear brakes it.

5D. (Lifeforms).
The good bear helps a bird with a broken wing. The bad bear kicks the bird.

4D. (society)
As the head of a village, the good bear settles disputes wisely. The bad bear takes over the village by force and declares himself dictator.

3D. (groups)
The good bear works together with others to put up another house. The bad bear forces others to work while he rests in the shade.

2D (sex/children)
The good bear takes care of a sick little girl bear. The bad bear brakes the girl's leg.

1D (body, food)
The good bear brings food for the whole family and eats together with them. The bad bear takes food away from others and eats it himself.

Closing Scene: The good bear becomes frustrated, attacks the bad bear with an ax, and kills him. The citizens cheer. The good bear floats up to heaven and the bad bear sinks into the ground.

You follow the good bear up towards heaven and find yourself passing back out of the archway.

----- End of definition 1 ----

The things that are omitted from this definition are as interesting as what was included. For example, the 2D definition only covers being nice to children. There is no definition for Sex in here. So on the question of sex being good or bad, the answer is that it is undefined. Also notice that it is considered good to eat (never mind where the food comes from) as long as you share your food with others. All of the items are like this. There is no consideration of long range consequences or secondary effects or whatever. It's just a simpleminded view of things that evaluates everything on a simplistic present time immediate basis.

end of agreements universe implant