5. THE AMUSEMENT PARK GOALS

The implant research began in 1963 and the earliest ones found are only partially correct. This is especially true of the ones that were investigated before they started checking for implanted dates etc.

The Gorilla Goals and the Bear Goals are both from the same implant. It might be better labeled the amusement park implant.

The entire penalty universe series of 64 goals and terminals from create (the god statue) down to endure (pyramid with the all seeing eye) was used. The goals are slightly twisted from the original penalty universe versions, with the Tiger's goal being "To Crave" (rather than to eat) and the Gorilla's goal being "To Enforce" rather than to bring order.

A two part goal was used, with a root and an end word. The root word is the penalty goal, and there are a number of endwords, including death, sleep, pain, sex, solidity, and emotion. Probably there are more, but the implant pretty much fell apart for me on the first goal which is "TO CREATE DEATH".

The implant is given in an amusement park, with the items being delivered to you while you're on a rollercoaster. The penalty universe terminal sits facing you in the rollercoaster saying the items. There is also a big mockup of the penalty terminal in the center of the amusement park.

In between each goal, you're taken off of the rollercoaser and placed on a carousel (penalty terminal in the center). Each time the carousel turns, you become dizzy, go unconscious, and a false lifetime is implanted and your told that trillions of years have gone by. So it seems like each piece of the implant was done trillions of years apart and that the entire timespan is enormous, but actually the whole series only took about two weeks.

The correct date for the implant does seem to be in the hundreds of trillions of years ago. It would have been in an earlier universe, probably the conflicts universe.

The items Ron found (HCOB of 17 Apr 63 - one of the ones in the scamiz package on the internet) are pretty much correct except that he only has the root and not the endword.

Here I will give the items for the goal "TO CREATE DEATH". These are said by the god statue as you go down in the rollercoaster (you blackout at the bottom on each item). Then you get the carousel etc. Then you seem to be waking up and going to the amusement park and now its setup with the 2nd penalty terminal which is the old man god and the goal is "TO CAUSE DEATH".

It carries on in this fashion, with the penalty goals adjusted so as to apply to the endword. The Gnome would implant the goal "TO LEARN ABOUT DEATH", the clown would do "TO RATIONALIZE DEATH", the Gorilla would do "TO ENFORCE DEATH" etc. Eventually we get the Bear with "TO FEEL DEATH", the Tiger with "TO CRAVE DEATH", and the pyramid with "TO ENDURE DEATH".

Then the whole mess repeats with another endword such as SLEEP (TO CREATE SLEEP etc.) or SEX, etc. I'm not too clear on the entire set of endwords. If you've taken some charge off of the penalty universes, this whole thing should probably fall apart on running a few items.

The items for the first goal, "TO CREATE DEATH" would be as follows:

The item comes from the terminal facing you in the rollercoaster. The opterm seems to be whispered to you from the side as you blackout at the bottom. Then its all gray. Next you begin to see again as the rollercoaster nears the top and the terminal looks at you intently and you have a moment of dread anticipation before you crest the summit and begin to fall again and get the next item.

1A. TO CREATE DEATH               1B. NO CREATION OF DEATH 

2A. CREATING DEATH                2B. NO CREATING DEATH

3A. CREATORS OF DEATH             3B. NO CREATORS OF DEATH

4A. THE CREATINGNESS OF DEATH     4B. NO CREATINGNESS OF DEATH

5A. THE CREATINGISHNESS OF DEATH  5B. NO CREATINGISHNESS OF DEATH

6A. THE CREATIVITY OF DEATH       6B. NO CREATIVITY OF DEATH

7A. BEINGS WHO CREATE DEATH       7B. A BEING WHO NEVER CREATES DEATH

8A. ACTIVELY CREATING DEATH       8B. A BEING WHO HATES TO CREATE DEATH

9A. THE NECESSITY OF CREATING     9B. A BEING WHO REFUSES TO CREATE DEATH
     DEATH.               (per Ron, a being who didn't want to create death)

10A. THE ACTION OF CREATING DEATH 10B. A HATRED OF CREATING DEATH

11A. ANY FERVENT BELIEF IN        11A. A NON-CREATOR OF DEATH
       CREATING DEATH.

12A. FERVENT BELIEVERS IN       12B. THE EXHAUSTION OF CREATING DEATH
        CREATING DEATH       (per Ron, a being that creating death exhausted)

13A. THE VAST VALUE OF CREATING  13B. AN EXHAUSTED CREATOR OF DEATH
       DEATH.


14A. DEMANDING THE CREATION OF    14B. A BEING WHO HAD TO CREATE DEATH
       DEATH.

15A. OBSESSIVE CREATION OF DEATH  15B. A BORED CREATOR OF DEATH
                                   (or the boredom of creating death)

16A. AN INTEREST IN CREATING      16B. A SECRET CREATOR OF DEATH
       DEATH.

17A. A KNOWLEDGE OF CREATING      17B. A VICIOUS CREATOR OF DEATH
       DEATH.

18A. COUNTER CREATING AGAINST      18B. A DETERMINED CREATOR OF DEATH
       DEATH

19A.  PROHIBITIONS AGAINST        19B. HAVING TO CREATE DEATH
       CREATING DEATH

20A.  DETESTORS OF CREATING DEATH 20B. A CREATOR OF DEATH

21A.  THE HOPELESSNESS OF         21B. THE JOY OF CREATING DEATH
        CREATING DEATH

22A.  THE ABSENCE OF CREATING     22B. SOMEBODY WITH THE GOAL TO CREATE
       DEATH.                            DEATH.

(Ron has another pair here, 
      no creatishness of death    somebody or something with the goal to ..)


23A.  THE NON-EXISTENCE OF        23B. THE GOAL TO CREATE DEATH
         CREATING DEATH

24A.  THERE IS NO GAME WITHOUT    24B. TO CREATE DEATH
          DEATH.

                                  (maybe to create death to have a game).

I suspect that there may be a few missing or misworded items. Also, there is always the problem of translation into English, where different people might phrase the same concept different ways.

end of amusement part implant