The OT2 materials are currently being copied around on the internet.
The version that was read into the Fishman trial and which is the most common version on the net is highly incomplete and short cutted.
The materials included in the scam-iz-dat postings are much more accurate. But if you take all the OT 2 platens they published and also pickup the Fishman stuff and put the full versions of the 15 chapters in order, you will see that chapters 13 and 14 are missing. This is probably because whoever collected them did not run the full set when they did the level. I only ran about half of these when I did OT2. The posted platens match what I remember of this, but there is no guarantee that there aren't a few mistakes or missing items or even some later corrections that were found by the org which didn't make it onto the net.
Modern practice is, unfortunately, to shortcut this level and bail out when there is a major release so that the person can go on to OT3. Because of misapplying clearing course theory to OT2, there is often a mistaken idea that the whole thing is either there or gone, so that if you have a big blowout on one of the chapters and it wouldn't run anymore, they think that its all gone instead of seeing that only the particular chapter (implant) is gone.
They also mistakenly continue to apply clearing course style thoroughness to running later implant platens. Per the clearing course, everything must read and flatten or else something is wrong. But this is a gradient on confront of implant items. When the person is further along, he mostly FNs with an occasional item pair that reads and flattens. They used to see this kind of behavior on rerunning the CC on old OT4 but did not generalize it to apply as needed. Beyond this stage, you often have an entire implant blow out on the first few items. When that happens, you take a quick scan over it to see that its gone and persistent FNing and drop it.
It is a serious mistake to grind over an implant when these things are coming apart easily. It can cause the PC to mock it up again and put it back. But it is also a serious mistake not to check over each implant individually and knock out the last remaining bits that might still be there. It is not an all or nothing proposition. It is a gradient of confront and awareness. Also, sometimes it all keys out very thoroughly and you need to do something else (like OT3 or OT drills or grade processes), but that is a keyout and if you haven't actually inspected the stuff or undercut it with really early track handling, then eventually you'll key the unhanded parts in again.
Realize that there is keyout and there is erasure. An implant can erase on running only the first few items. In that case, you are aware of the entire thing. But when things fall away without being looked at and without a restoration of awareness, then its a keyout. This is a very nice condition and you should go with it and use the clear moment to let you run other things, but don't feel invalidated when it finally keys in again. Trying to make these keyouts into absolutes leads to having OTs dramatizing unrun implants and mistakenly blaming Nots or whatever. And it led to the even bigger mistake of abandoning the entire implant research line after OT2 was mapped out. Despite all the PR, even the clearing course is nowhere near basic on implants.
I went over the OT2 platens (the internet version) recently, checking if there was any more charge (especially on the chapters I hadn't run before). There was only a small amount to handle. But I did find the following which might be of use when running these.
Note that the individual chapters were used as separate implants at various times as well as being used in the big mass implants (as I have discussed in other write-ups).
This one runs on many different sensations, not just electrical. In all cases, the "endword" is the actual sensation. Run the entire platen on each of these. The electrical shock endword used in OT2 is the 5th one of these (included below in the correct position).
1. Pleasure
2. Pain
3. Heat
4. Cold
5. Shock (electrical)
6. Numbness
7. Sensation
8. Dizziness
9. Pressure
10. Suction (vacuum)
11. Glare (brilliant flash, like an explosion)
12. Blackness
This may not be part of R6 at all. It may be used when time is reset.
The platen may repeat on other items such as Earth, Identity, Memory, etc.
This one also runs on
a) Obey / Rebel
b) Work / Be Lazy
c) Love / Hate
d) Survive / Die
The same implant pattern also seems to have been used with the penalty universe goals. In this variation, a giant face of the penalty universe terminal says the items.
The first one is the God Statue saying "You Must Create", "You Mustn't Create" etc.
This platen will also run on:
1. Sensation
2. Somatics
3. Reality
4. Forgettingness
It is possible that it will run on others as well but the whole thing keyed out for me on these. Possibly the original researcher who plotted this got a huge keyout on simply running "picture machine" and therefore thought he had the whole thing.
Other endwords may be:
1. postulating machine
2. thinkingness machine
3. somatic machine
4. reality machine
5. confusion machine
6. forgettingness machine
There is a missing group of items. Add these as 21. on the platen:
a) Abandon,
b) Do Not Abandon,
c) Have,
d) Never Have.
As given, the platen only has one endword which is "Treasure". This is incomplete. The full series of endwords (the entire platen runs on each endword) includes the following:
a) Treasure
b) Wealth
c) Love
d) Knowledge
e) Pleasure
f) Bodies
g) Glory
h) Honor
i) Identity
j) Immortality
This implant might or might not have been used as part of R6 (incident 2), but it certainly originates in a much earlier time period. I believe this one was commonly used in the magic universe.
The entire platen also runs on "sensation" in place of "pictures".