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THE SELF-EXPLORATION AND PERFECTION PROGRAM (SEPP)

Let's review where the person, the solo auditor, stands at this point: he has come to understand his personal mission and the ups and downs along his timetrack, he has disconnected from BTs, Clusters, and entities in general, he has come to terms with his GE. He has called back his theta quanta embedded in the physical universe.

He has put order into seven of his eight dynamics.

But at himself he didn't fully look yet. The fabric of postulates he has created himself with (as a thetan) has so far remained uninspected. Yet it is on this fabric that the whole case he has just cleaned up was stencilled! Without it, no foreign entity or valence would ever have had a chance to get a hold on one.

So it's the 8th dynamic that the solo auditor hasn't taken into consideration yet. This is done on the SEPP.

The goal of this program is to do away with beingnesses one postulated for oneself in the past. Some of these beingnesses may of course have been successful. Nevertheless, at present they may not be useful for attaining the ideal scene one is going for. They don't serve a purpose any longer.

The idea is to travel lightly: to remove all the old coats and uniforms from your wardrobe that you don't actually need on your further journey.

In a sense, all auditing is aiming to restore trust in self. The SEPP results in a final restoration of trust in oneself as the creator of oneself. You can face life without the need for protective devices, warning signals in form of somatics, serfac "blinkers" designed to precisely avoid problem situations, and prejudices which allow you to stop short of clear perception. You grow up strong and trusting in your abilities. (The absolute trust the auditor needs to engender relates to this. Trust, absolute love, honesty, safety.)


Theory

According to Axiom 25, the departure from the "co­existence of static" begins with a postulate. Thus an identity is created. This is the step from nothingness to beingness.

There is no energy yet. Just pure postulated beingness.

To this primal beingness further beingnesses are added later (by postulate, of course). Some, because one was winning, others, because one was losing. The point is: one never as­ised them.
They are the old coats in one's wardrobe.

All those added beingnesses are variations of the primal one and were postulated to support it. One wanted to be the ruler of the universe but somebody had to run the PR show and as nobody was around one did that oneself and became one's own PR agent, and then something went wrong with the camera so one stepped in as a camera man, and then a cable broke so one briefly played the role of electrician. All of a sudden one had a number of added beingnesses to that of "ruler of the universe": PR man, camera man, electrician. And one was even good at it!

One might easily have ended up spending several trillion years as an electrician, and one never quite found one's way back to becoming the ruler of the universe.

Mind you, we are not talking about the identification with valences or entities! We are talking about beingnesses mocked up by oneself for a
good reason. For a good reason! Nothing to do with losses, GPMs, implants and such heavy stuff. One did it because it helped one to win!

And after the situation had passed, the beingness stayed. Often one kept operating on the lowest rung of the ladder. (Xenu's game made it even harder to find one's way back up ­ which was the whole point of that game.)


Purpose Of The SEPP

At this stage of one's evolvement (after Solo 3, Excalibur and the GERD), one's state of being is usually this: one has more potential beingnesses than one may ever need. Some of them are shady and rather cumbersome, some bright and glorious ­ and most of them useless.

Why "useless"? Because one tends to live
through them instead of confronting life directly. Because they comfortably suggest pre­fabricated solutions and so narrow down one's dimensions, one's space and one's expansion potential.

Earlier on the bridge one couldn't deal with this. Too many entities and valences in the way! Now is the time to finally look at oneself.

On each run through the SEPP a beingness is identified, discharged, and either cancelled (if useless) or kept (to eventually end the cycle it was created for).

Because they aren't active one is not aware of them. No friction, no dissonances, no charge.

For this reason the first section of the SEPP serves to scout for such beingnesses. In the second section one audits and un­creates them.


End Phenomenon

No further beingness actively in operation or potentially in store than one wouldn't actually need to fulfill one's primal postulate as a thetan.

Freedom to create and un­create any beingness as a temporary aid as one goes along. (See as well definition of "Cleared Theta Clear", Tech. Dict.)

This freedom to reach out and look at things is the normal state of affairs after completion of the SEPP, by the way. One's reach and withdraw is all freed up. No further bank magnets left to attract one compulsively.


Prerequisites

The prerequisites for the SEPP are verified in an interview. Those that haven't been attained fully in one's solo sessions should be audited duo (with an auditor), because quite often the solo auditor finds it difficult to look down his own track with the precision required here. Yet as soon as he sits down with another and is asked a question or two, it all comes to mind in rapid flashes.

When these prerequisites are not in, the SEPP will not be successful. Here they are:

1. The solo auditor has investigated all beingness­items of Excalibur (stack wordings) as to when, how and why they were created by him, or how he contributed to or agreed with them. (This is done by a) 6 ruds on the beingness, and b) straight recall of the moment of posulating it.)

2. The solo auditor isn't troubled by entities. He is definitely above that particular vibratory band of mental mest (7th dynamic). No games condition with BTs, Clusters or any other sort of created entity.

3. He has run his own Inc. I. To be more specific: he knows when and why he contacted Xenu, how he identified with his theta quanta, and has freed himself of them. (Ideal EP of Excalibur).

When the solo auditor gives his account of this in the interview, it must F/N (and be narrated with full sound and colour!).

If there is no F/N or if the action hasn't been done yet, this is the C/S: "Regarding Xenu, does anyone have (rud)?" Fly six ruds until all six of them F/N. Sort out ownerships as usual. And then, straight recall: "What was your involvement with Inc. II? With Inc. I? And how did you get into Xenu's game at all?" Each question is run narrative to F/N.

This C/S may be done solo, prior to the interview, but the F/N must be checked up on by the interviewer. The 6 ruds as well as the accounts of the incidents in question must F/N.

4. The solo auditor lives with his GE and body in peace and harmony. He doesn't get involved in the type of games conditions expressed as "engrams in restimulation". Further, he has recognized his games connections with Yatrus and undone them. (EP of the GERD.)

If this EP has not been attained, do this: "Regarding Yatrus, does anyone have (rud)?" Run six ruds to F/N, always assigning correct ownership to the charge.

Then: "How did you get involved with the game of Yatrus?" Straight recall to F/N.

Should this have been been done solo it needs checking on the meter as part of the prerequisites.

5. The solo auditor knows his primal intention as a thetan, his destination or vocation, and is certain that he is on his way to attain the ideal scene connected therewith. He is not any further in a low integrity condition with regard to his game. The wording of his primal intention F/Ns.

If this prerequisite has not been attained already, and should the auditee on a straight question not recognize his primal games postulate, a special program would have to be worked out for him by the C/S (2WC, find an item, do Postulate Auditing or ruds regarding it ­ whatever suits the purpose).

6. Philosophical prerequisite: To be successful on the SEPP, the solo auditor must have an easy and matter­of­fact comprehension of philosophical basics such as Factors, Axioms, Dianetic Axioms, Logics, Admin Scale, Ethics Conditions, Code of Honor.


Procedure

You don't need pictures on this rundown. It's very fast and works by knowingness. Waiting for pictures to "prove the point" slows the process down.

Follow your line of interest and intuition. This counts more than a read because usually the reads follow your intuition and confirm what you know rather than leading you to it.

This rundown is very fast. Hard to do it duo, but should be done duo at least once for demonstration purposes.

F/Ns occur very often, not only at the end of answering a question but as well during an answer. By themselves they are not a sure sign of an EP. They need to be accompanied by the certainty that one has answered the question fully and satisfactorily.

Zero: Before one begins the sequence of steps with Step A, an F/N with TA in range must show on the meter. No F/N: fly enough ruds to have a stable F/N.

When one has interrupted the program in one session and resumes it in the next session, an F/N does not have to show at session start. One simply continues with the next step on the program.

High TA at session start: don't continue the program, don't fly ruds. Find out what's causing that high TA (see the All­Purpose Trouble­Shooter Checklist).

Step A. Assessment: "In order to attain my primal intention as a thetan (fill in the wording found earlier),
1. is a furthering beingness available?
2. is an inhibiting beingness available?"
­> Indicate charge.

Step B. Question: "To what dynamic would that beingness relate the most?"
­> Assessment of the 8 dynamics till it's clear which one is the most charged (assessment by elimination) ­> Indicate which one it is.

Step C. Assessment: "Was this beingness postulated during the interaction with a thetan ­ an entity ­ the GE ? Was it postulated by myself solo?" ­> Indicate what it is.

Step D. Assessment of CDEINR­scale: "Is there curiosity with regard to realizing this beingness? A desire to realize it? Enforced realization? Inhibited realization? No realization intended? Refused realization?" ­> Indicate biggest charge.

Step E. Describe the beingness completely by summarizing what was found so far, for example: "It's an inhibiting beingness, was created by myself solo, relates to the 4th dynamic, its realization is refused."

Step F. Finally, the ten million dollar question: "What is it?"
­> L&N, exact wording of the beingness to BD/VGIs/FN.

Step G. Should a terminal have been mentioned on Step C (instead of "created by myself solo") and if this terminal is available to be spoken to, the first thing to do is clean up his charge and disconnect from him (thetans: ruds; entities: Excal short form; GE: engrams). Only then can one turn to F­0 and work on one's own causation of the matter.

One may have to do step G right after C, if that terminal presses in too hard and absorbs too much attention (TA goes up).

Through handling that particular terminal and one's interaction with him at the time of postulating the beingness in question, one may already begin to contact the creation incident (which is the whole purpose of the program), and carries right on with Step H.

Step H. No other terminal needs considering (or was disconnected in Step G). One is free to look at F­0: "How did I create myself to be a (fill in L&N wording found in step F)?" ­> Narrative style until creation postulate has been found and the incident F/Ns.

In case straight recall fails to take one down to the creation incident, one may have to approach it gradually by lock scanning: "When did I ever act as a (beingness)?" This naturally will take one down to the first time.

When the basic incident and the creation postulate were found but there is no F/N, continue with Step I.

Step I: Use repeater tech on the postulate so that all associated incidents can be washed up, discharged and F/Ned. This way the basic incident will come to an F/N, too. Keep repeating the postulate until it F/Ns by itself.

Before going on, handle all other postulates that might have come up in the process of this step, in the same way.

Step J: The beingness is now discharged and can be inspected so as to be accepted or rejected. If things don't quite fall into place yet, one should run 6 ruds "regarding that beingness".

Should that beingness be useful and should one want want to keep it, one ought to do a solo 2WC on the ideal scene implied by that beingness and what one would have to actually do to make it come true. Do a sketchy admin scale regarding that beiness, and take it to F/N.

The EP for this particular run through the steps has now been reached. Start afresh with Step Zero.

The technical EP for the SEPP on the whole is an F/N on questions A­1 and A­2 and the certainty that nothing could possibly keep one from realizing the ideal scene of one's games concept in the real world.


SEPP, Final Step

After the technical EP above there is one further step and unless one did it before in some other context, one must do it now:

1. 6 ruds on Ron.

2. Straight recall: How did one get involved with his game? Run the incident narrative to F/N, get the postulate, repeater technique, as­ isness.

That's the real end of the SEPP.


SEPP, Ability Booster

This is an ability booster to help you make it go right en route to the postulated ideal scene.

It consists of two sections, the first one subjective, the second one objective. They may be done in either sequence. Do what you feel drawn towards.

Section One. Auditing question: "What abilities would I consider important to attain my primal purpose?" Make a list in session. Start with the best­reading one, give it a well­reading wording, then run 6 ruds on it.

An extremely simple action yet at this stage it goes a long way.

One keeps doing this little action here and there as one goes along. There is no end to this step. Anytime one feels one doesn't quite do what one ought to do in order to come close to fulfilling one's ideal scene, one can name the desired ability in question and proceed as above.

In each case the EP is "a rehabilitated ability", i.e. a
subjective certainty that there is nothing keeping one from actually doing that sort of thing.

Which takes us to Section Two . Section Two is a must if Section One is to be successful.

Section Two. Do whatever training you have to do to play your game convincingly and successfully. Become a professional. Demonstrate certainty objectively.

Mind you, you don't have to wait till you get to the end of the bridge before you may start getting trained. Do it anytime. The earlier the better! Any training is better than no training, just as any auditng is better than no auditing.

As a side note: it's well worth having another look at the objective processes in "Creation of Human Ability" at this stage. Some of them are real thetan boosters.

On the lower bridge these processes are usually sold under value since there is too much bank in the way as to allow stable gains on the level of operating thetan. But up here, after case completion, they can be mind­blasting!


Case Completion

Case completion is the state of having none of one's attention fixated on the first universe so that one isn't kept from playing one's games in the third universe. One finds one's games and problems out there, not in the back of one's mind. One cannot have further gains through applying auditing tech any more but has one's gains in life through the application of ethics and admin know­how. One demonstrates competence observably.

This finally is the point where "positive thinking" can come to its fruitition. Before, most good thoughts (first postulates) were coupled with bad thoughts (second postulates) and smothered by them.

Now the good thoughts can
really do their work!


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